well that was easy
Today I've found a way to quantuum crouch in Portal 2. Basically, if you enter wall portal (works with slanted surfaces too) and try to exit through a ceiling portal that is close to a ground and you crouch, you get similar effect to the one you can see in Portal 1. Furthermore, that ground could be anything you can collide with (prop, player etc.) so we use that, small portalable oob surface at the end + some other funky stuff to cut 2 portals of the previous world record :)
Orange: Klooger
Music: Jazzinuf - Coffee and Cigarettes
Yeet: Yoted
Today I've found a way to quantuum crouch in Portal 2. Basically, if you enter wall portal (works with slanted surfaces too) and try to exit through a ceiling portal that is close to a ground and you crouch, you get similar effect to the one you can see in Portal 1. Furthermore, that ground could be anything you can collide with (prop, player etc.) so we use that, small portalable oob surface at the end + some other funky stuff to cut 2 portals of the previous world record :)
Orange: Klooger
Music: Jazzinuf - Coffee and Cigarettes
Yeet: Yoted
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